With the update of 0.11.7, there also been a major feature update after a few months of hiatus. As an example, currently you can only configure ships by changing the modules – Ship upgrades, captain skills and combat signals will be added later.įeedback is highly appreciated! You can either PM me or reply to this topic. I’m doing my best to keep it up to date, and will keep adding new features in the coming months. You may find it useful if you don’t mod your game client to show the same information.ĭisclaimer: This is a personal hobby project, and it is still very much work in progress. ship speed, torpedo range, radar range) for each ship. There's also a basic matchmaking monitor that includes key parameters (e.g. This defined as the DPM that hits a 100-meter round target at the chosen range, and is used to compare the efficiency of the secondary batteries. For shell dispersion, horizontal dispersion, vertical dispersion and sigma are all taken into account, as they were described in Reddit posts ( #1, #2) early this year.īecause the tool knows the shell dispersion, it is also able to calculate an accuracy-corrected DPM value (called Hitting DPM in the tool). The tool visualizes gun firing angles, DPM, shell trajectories and also shell dispersion. The default range is 12 km for main batteries and 6 km for secondary batteries, but you can also adjust the range. shell flight time, dispersion, AP penetration) with the same firing range for all ships. To help with the comparison, the tool shows all range-dependant parameters (e.g. This is something that I feel has been difficult with the existing tools. I have been working on a tool that allows easy analysis and comparison of the ships in the game.
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